![]() ![]() Ryzen R7 5800x3D (Undervolted, 4.45GHz all core)Īlphacool Apex UV - Alphacool Eisblock XPX Aurora + EK Quantum ARGB 3090 w/ active backplateĢx32GB DDR4 3600 Corsair Vengeance RGB C18-22-22-22-42 TRFC704 (1.4V Hynix MJR - SoC 1.15V) Rainbow Sparkles (Power efficient, <350W gaming load) At the same time, with DX12 games dwindling in number and becoming few and far between with sometimes questionable games over their previous incarnations, the Steam Shader Pre-Caching stands to pick up the shader cache slack in older API's. However, it would seem that this Windows feature was missing enough code for OpenGL and Vulkan games that Steam decided to take the matter into their own hands through this baking-in in the Steam client. Shader Pre-Caching is nothing new, and is even part of Microsoft's DX12 specification. All in all, it's always better to actually have the option to enable this feature than not having it altogether. However, users should be met with decreased loading times, and a more stable framerate as instances where shaders must be loaded in new areas will be reduced. If you have a capped bandwidth internet service, however, you'd do well to pay particular attention to this feature, lest it eats through your available data cap. There's also a handy counter for you to know exactly how many MB are being used by the Shader Pre-Caching feature. Enabling this feature may slightly increase disk and bandwidth usage." If enabled, Steam will collect shaders from your system when needed. ![]() This allows Vulkan and OpenGL games to load faster and improve framerate stability during gameplay. The description reads as follows: "Shader Pre-Caching allows Steam to download pre-compiled GPU shaders matching your system configuration. Under Steam Settings, you'll find a new Shader Pre-Caching item. The feature can be disabled via a new entry in the Settings dialog. This feature may use a small amount of additional bandwidth as Steam uploads and analyzes a shader usage report after each run of the game. This reduces load times and in-game stuttering during the first few launches of OpenGL- and Vulkan-based games on supported hardware. Whenever possible, depending on hardware and driver support, Steam can download pre-compiled shaders for your specific video card. In the latest change-log, users are treated to the following message: " New feature: Shader Pre-Caching. The latest update for the Steam software brought with it an important new addition for the quality of life of gamers under the Linux or Windows suns everywhere: persistent shader caches for games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |